Teaching and learning modules

Heads Up: Skills for life resources

The Heads Up resource has been developed to support students to develop coping strategies, help seeking behaviours and the skills needed to support themselves or friends if they are going through tough times.

The resource focuses on the use of the Internet as a source of health information, in particular the ReachOut.com website.

Using the Heads Up resource in the classroom

The module of work is driven by a process described in the resource as key actions or steps. Students work through activities linked to each step of the process developing and enhancing their knowledge in relation to selected adolescent health issues whilst also developing skills such as critical health literacy, communication, problem solving, decision-making and help seeking skills.

Step 1: Investigate
Students begin the module by Investigating youth mental health issues through online resources and develop their critical health literacy skills.

Step 2: Create
The Create step will involve students creating four fictional characters who will make up their "peer group" for the rest of the module.

Step 3: Deviate
It is important when exploring any adolescent health issue that teachers ensure any scenarios are explored through the third person. In this step, common scenarios involving adolescent health behaviours and risk taking will be explored through the third person using the fictional characters created in the previous step. Students will propose strategies that they couldimplement to support their character's in the selected scenarios.

Step 4: Collaborate
In this step, students join into small groups and discuss their proposed strategies and actions that the characters could implement to work through the situation in a healthy and safe way. The strategies and actions proposed should take into account the factors that influence health decision making and support young people to behave in safe and healthy ways.

Step 5: Evaluate
Students will evaluate the strategies and actions proposed in the previous step and determine which actions would be most effective in dealing with the selected scenarios.

Step 6: Celebrate or Activate
Students are able to choose the final step of the process.

In the Celebrate step, students use multimedia technologies to design and create a digital artefact that celebrates a positive aspect of their life.

In the Activate step, students take action to change or improve an aspect of their school or local community.

Use the links below to download the teacher and student resources.

Heads Up: Skills for Life teacher resource

Heads Up: Skills for Life student journal (digital version)

Heads Up: Skills for Life student journal (print version)